Baseball Rules


The "Official Baseball Rules" govern all professional play in the United States and Canada, including the World Baseball Classic. The rules are also published in book form in North America by the Sporting News many amateur and youth leagues use the "OBR" with only a few modifications for safety.

Other slightly modified versions of the "Official Baseball Rules" are used in competitions operated by the International Baseball Federation (IBAF), including the Olympics and the World Cup most leagues outside North America and youth baseball organizations such as Little League, PONY League, and Cal Ripken League.

FIELDING TEAM

The squad in the field is the defensive team; they attempt to prevent the base runners from scoring. There are nine defensive positions, but only two have a mandatory location (pitcher and catcher). The locations of the other seven fielders are not specified by the rules, except that at the moment the pitch is delivered they must be positioned in fair territory and not in the space between the pitcher and the catcher. These fielders often shift their positioning in response to specific batters or game situations, and they may exchange positions with one another at any time. The nine positions most commonly used are: pitcher (1), catcher (2), first baseman (3), second baseman (4), third baseman (5), shortstop (6), left fielder (7), center fielder (8), and right fielder (9).

The infielders

The four infielders are the first baseman, second baseman, shortstop, and third baseman. Originally the first, second and third basemen played very near their respective bases, and the shortstop generally played "in" covering the area between second, third, and the pitchers box, or wherever the game situation required. As the game evolved, the fielding positions changed to the now-familiar "umbrella", with the first and third baseman generally positioned a short distance toward second base from their bases, the second baseman to the right side of second base standing farther away from the base than any other infielder, and the shortstop playing to the left of second base, as seen from the batter's perspective.

The first baseman's job consists largely of making plays at first base on ground balls hit to the other infielders. When an infielder picks up a ball from the ground hit by the batter, he must throw it to the first baseman that must catch the ball and maintain contact with the base before the batter gets to it for the batter to be out. The need to do this quickly often requires the first baseman to stretch one of his legs to touch first base while catching the ball simultaneously. The first baseman must be able to catch the ball very well and usually wears a specially designed mitt. The first baseman field's balls hit near first base. The first baseman also has to receive throws from the pitcher in order to tag runners out who have reached base safely. The position is less physically challenging than the other positions, but there is still a lot of skill involved. Infielders don't always make good throws to first base, so it is the first baseman's job to field any ball thrown toward him cleanly. Older players who can no longer fulfill the demands of their original positions also often become first basemen. The second baseman covers the area to the first-base side of second base and provides backup for the first baseman in bunt situations. He also is a cut-off for the outfield. This is when the outfielder doesn't have to throw the full distance from him/her to the base, but just to the cut-off. The shortstop fills the critical gap between second and third bases — where right-handed batters generally hit ground balls — and also covers second or third base and the near part of left field. This player is also a cut-off for the outfield. This position is the most demanding defensively, so a good shortstop doesn't need to necessarily be a good batter. The third baseman's primary requirement is a strong throwing arm, in order to make the long throw across the infield to the first baseman. Quick reaction time is also important for third basemen, as they tend to see more sharply hit balls than the other infielders, thus the nickname for third base as the "hot corner." Also, because there are far more right-handed hitters than lefties, there are more ground balls hit to the left side of the infield due to the natural motion of the batter's swing. If the ball touches the base but no one is touching it, it is not an out.

Out fielders

The three outfielders, left fielder, center fielder, and right fielder, are so named from the catcher's viewpoint looking out onto the field. The right fielder generally has the strongest arm of all the outfielders due to the need to make throws on runners attempting to take third base. The center fielder has more territory to cover than the corner outfielders, so this player must be quick and agile with a strong arm to throw balls in to the infield, as with the shortstop, teams tend to emphasize defense at this position. Also, the center fielder is considered the outfield leader, and left- and right-fielders often cede to his direction when fielding fly balls. Of all outfielders, the left fielder often has the weakest arm, as they generally do not need to throw the ball as far in order to prevent the advance of any base runners. The left fielder still requires good fielding and catching skills, and tends to receive more balls than the right fielder due to the fact that right-handed hitters, who are much more common, tend to "pull" the ball into left field. Each outfielder runs to "back up" a nearby outfielder who attempts to field a ball hit near both their positions. Outfielders also run to back up infielders on batted balls and thrown balls, including pick-off attempts from the pitcher or from the catcher.

DEFENSIVE STRATEGY

Effective pitching is really important to a baseball team, as pitching is the key for the defensive team to retire batters and to preventing runners from getting on base. A full game usually involves over one hundred pitches thrown by each team. However, most pitchers begin to tire before they reach this point. In previous eras, pitchers would often throw up to four complete games in a week. With new advances in medical research and thus a better understanding of how the human body functions and tires out, starting pitchers tend more often to throw fractions of a game about every five days. Multiple pitchers are often needed in a single game, including the starting pitcher and relief pitcher.

In general, starting pitchers are not used in relief situations except sometimes during the post-season when every game is vital. If a game runs into many extra innings, a team may well empty its bullpen. If it then becomes necessary to use a "position player" as a pitcher, major league teams generally have certain players pre-designated as emergency relief pitchers, to avoid the embarrassment of using a less skillful player. In baseball's early years, squads were smaller, and relief pitchers were relatively uncommon, with the starter normally remaining for the entire game unless he was either thoroughly ineffective or became injured; today, with a much greater emphasis on pitch count, over the course of a single game each team will frequently use from two to five pitchers.

While delivering the ball, the pitcher has a great arsenal at his disposal in the variation of location; velocity, movement, and arm location .Most pitchers attempt to master two or three types of pitches; some pitchers throw up to 6 types of pitches with varying degrees of control. Common pitches include a fastball which is the ball thrown at high speed; a curveball, which is made to curve by rotation imparted by the pitcher; a change-up, which seeks to mimic the delivery of a fastball but arrives at significantly lower velocity; a split finger fastball, which attempts to take off the delivery of a fastball, but has slight topspin rotation allowing the baseball to sink as it approaches the batter due to the position of the index finger and middle finger being "split" on the baseball; a slider, which is made to curve laterally by rotation imparted by the pitcher; a knuckleball, which is held either by the knuckles closest to the nails or by the nails themselves allowing the pitcher to throw a baseball with little or no spin on the ball allowing the baseball to move in any direction; a Vulcan changeup, which seeks to mimic the delivery of a fastball but arrives at a significant lower velocity due to the pitcher holding the baseball with the middle and ring fingers slightly apart; a circle changeup, which is held in the palm of the hand with the index finger curled around the side of the baseball, allowing the pitcher to mimic the delivery of a fastball but arrives at a significantly lower velocity. To illustrate pitching strategy, consider the "fastball/change-up" combination: The average major-league pitcher can throw a fastball around 90 miles per hour (145 km/h), and a few pitchers have even exceeded 100 miles per hour (160 km/h). The change-up is thrown somewhere between 75 to 85 miles per hour (121 to 137 km/h). Since the batter's timing is critical to hitting a pitch, a batter swinging to hit what looks like a fastball, would be offensively fooled when the pitch turns out to be a much slower change-up.

Some pitchers choose to throw using the 'submarine style,' a very efficient sidearm or near-underhand motion. Pitchers with a submarine delivery are often very difficult to hit because of the angle and movement of the ball once released. True devious pitching is permitted in Major League Baseball. However, it is difficult to generate enough velocity and movement with the underhand motion. Among Major League pitchers today, Chad Bradford has the closest to an underhand delivery, with his knuckles sometimes scraping the ground.

FIELDING STRATEGY

1906 World Series, infielders playing "in" for the expected bunt and the possible play at the plate with the bases loaded, the same strategy 100 years ago as now.

Only the pitcher's and catcher's locations are fixed, and then only at the beginning of each pitch. Thus, the players on the field move around as needed to defend against scoring a run. Many variations of this are possible, as location depends upon the situation. Circumstances such as the number of outs, the count on the batter, the number and speed of runners, the ability of the fielders, the ability of the pitcher, the type of pitch thrown, the tendencies of the hitter, and the inning cause the fielders to move to more strategic locations on the field. Common defensive strategies include: playing for the bunt, trying to prevent a stolen base, moving to a shallow position to throw out a runner at home, playing at "double play depth", and moving fielders to locations where hitters are most likely to hit the ball.

BATTING TEAM

Batters and Runners

The ultimate goal of the team at bat is to score runs. To accomplish this task, the team at bat successively sends its nine players to the batter's box where they become batters.

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A batter's turn at the plate is called a plate appearance. Batters can advance to first base safely in one of seven methods: a base-hit (abbreviated 'H') or walk ('BB' for base-on-balls) are by far the most common; being hit-by-the-pitch ('HBP'), reaching by error ('E') or fielder's choice ('FC') are less common; and somewhat rarely a player may reach base by virtue of interference ('I') or a passed ball ('PB') on a strike-out, where the player is allowed to run and reach base safely if he can. When the batter hits a fair ball, he must run to first base, and may continue or stop at any base unless he is put out. A successful hit occurs when the batter reaches a base: reaching only first base is a single; reaching second base, a double; third base, a triple; and a hit that allows the batter to touch all bases in order on the same play is a home run - whether the ball is hit over the fence does not matter. Once a runner is held to a base, he may attempt to advance at any time, but is not required to do so unless the batter or another runner displaces him and tits called force play. A batter always drops his bat when running the bases; otherwise, the bat would slow him down and could give rise to a call of interference if it were to contact the ball or a fielder.

Depending on the way the ball comes off the bat, the play has different names. A batted ball is called a fly ball if it is hit in the air in an upward arc, such that a fielder might be able to catch it before it hits the ground. A batted ball is called a ground ball if it hits the ground within the infield before it can be caught, often due to being hit in a downward trajectory. Several different names are used to explain fly balls, depending on their trajectory. A ball hit high in the air and seemingly almost straight up is called a "pop-up". A ball hit forcefully in a fast-moving and seemingly almost straight-line trajectory is called a line drive. A "shallow" fly ball, hit with just enough force to possibly land between the infielders and the outfielders, is often call a "blooper". A "deep" fly ball is hit with enough force to approach and possibly clear the outfield fence. But if a batter bunts the ball and the bat hits the ball no matter what it is a dead ball even on accident. When a ball is hit outside the foul lines, it is a foul ball, requiring the batter and all runners to return to their respective bases, whether it is caught or not.

Once the batter and any existing runners have all stopped at a base or been put out, the ball is returned to the pitcher, and the next batter comes to the plate. After the opposing team bats in its own order and three more outs are recorded, the first team's batting order will continue again from where it left off.

When a runner reaches home plate, he scores a run and is no longer a base runner. He must leave the playing area until his spot in the order comes up again. A runner may only circle the bases once per plate appearance and thus can score no more than a single run.

Batting

Each plate appearance consists of a series of pitches, in which the pitcher throws the ball towards home plate while a batter is standing in the batter's box . With each pitch, the batter must decide whether to swing the bat at the ball in an attempt to hit it. The pitches arrive quickly, so the decision to swing must be made in less than a tenth of a second, based on whether the ball is hittable and in the strike zone, a region defined by the area directly above home plate and between the hollow beneath the batter's knee and the midpoint between the top of the shoulders and the top of the uniform pants. In addition to swinging at the ball, a batter who wishes to put the ball in play may hold his bat over home plate and attempt to tap a pitch lightly; this is called a bunt. Good bunting technique has been described as "catching the ball with the bat."

On any pitch, if the batter swings at the ball and misses, he is charged with a strike. If the batter does not swing, the home plate umpire judges whether the ball passed through the strike zone. If the ball, or any part of it, passed through the zone, it is ruled a strike; otherwise, it is called a ball. The number of balls and strikes thrown to the current batter is known as the count; the count is always given balls first, and then strikes. If the batter swings and makes contact with the ball, but does not put it in play in fair territory a foul ball he is charged with an additional strike, except when there are already two strikes. Thus, a foul ball with two strikes leaves the count unchanged. If a pitch is batted foul or fair and a member of the defensive team is able to catch it, before the ball strikes the ground, the batter is declared out. In the event that a bat contacts the ball, but the ball continues sharply and directly to the catcher's mitt and is caught by the catcher, it is a foul tip, which is same as an ordinary strike.

When three strikes occur on a batter, it is a strikeout and the batter is automatically out unless the pitch is not caught by the catcher or if the pitch bounces before it is caught. It is then ruled an uncaught third strike, a violation of the third strike rule. If the catcher drops the third strike, the batter is permitted to attempt to advance to first base if there are two outs in the inning or if it is unoccupied. In this case, the batter is not out. The catcher can try to get the batter out by tagging him with the ball or throwing the ball to first base to put him out.

On the fourth ball, it is called a walk, and the batter becomes a runner, and is entitled to advance to first base without risk of being put out, called a base on balls or a walked a pitch touches the batter, the umpire declares a hit by pitch and the batter is awarded first base, unless the umpire determines that the ball was in the strike zone when it hit the batter, or that the batter did not attempt to avoid being hit.

Basr Running

Once a batter becomes a runner and reaches first base safely, he is said to be "on" that base until he attempts to advance to the next base, until he is put out, or until the half-inning ends. In order to be safe a runner must beat the ball to the bag. When two or more runners are on the base paths, the runner farther along is called a lead runner or a preceding runner; any other runner is called a trailing runner or a following runner. Runners on second or third base are considered to be in scoring position since ordinary hits, even singles, will often allow them to score.

A runner legally touching a base is "safe" — in most situations he may not be put out. Runners may attempt to advance from base to base at any time, but must attempt to advance when forced when all previous bases are occupied and a batted ball that touches the ground is a fair ball. When a batted ball is hit in the air, i.e., a fly ball, and caught by the defending team, runners must return and "retouch" the base they occupied at the time of the pitch. The common name for this requirement is tagging up. If the runner retouches the origin base at any time after the fly ball is first touched by a fielder, he may attempt to advance to the next base or bases at his own risk. The penalty for failing to retouch is that the advancing runner can be put out on a live appeal in which the defensive team player with the ball touches the base from which that runner departed prematurely, a process that looks like a force play to the eye, but technically is not because runners are not "forced" backwards to their origin bases. If a runner tries to run the next base in sequence, they can be deemed out by either of two methods. The runner may be tagged by the outfielder, or the runner may fail to reach the base before the baseball has arrived at it. However, if the runner is not forced to run to the next base in sequence, they are not deemed out until they are tagged. The runner, however, cannot take a base that is occupied by a field man holding the baseball.

Only one runner may occupy a base at a time; if two runners are touching a base at once, the trailing runner is in jeopardy and will be out if tagged. However, if the trail runner reached the base having been forced there, it is the lead runner who will be out when tagged for failing to reach his force base. Either such occurrence is very rare. Thus, after a play, at most three runners may be on the base paths, one on each base first, second, and third. When three runners are on base, this is called bases loaded.

Base runners may attempt to advance, or steal a base, while the pitcher is preparing to make a pitch, while he is making a pitch, or while waiting for a return throw from the catcher after a pitch. The pitcher, in lieu of delivering the pitch, may try to prevent this by throwing the ball to one of the infielders in order to tag the runner; if successful, it is called a pick-off. He may also, as part of a planned sequence, throw a pitch well outside and high of the strike zone to his catcher who is waiting for it upright there, and is thus better prepared to throw out a runner trying to steal; this sequence is called a "pitchout." If the runner attempts to steal the next base but is tagged out before reaching it safely, he is caught stealing. An illegal attempt by the pitcher to deceive a runner, among other pitching violations, is called a balk, allowing all runners to advance one base without risk of being put out.

Another fundamental tenet of the rules of baseball is that a runner who was initially ruled out can subsequently be ruled safe, but once a runner is ruled safe he cannot be called out on the same play, unless he overruns the base. For example, if a base runner steals second base, beating the throw, an umpire might make the quick call of safe, but if the runner then slides beyond the base and is tagged before he can retreat to it the umpire has the right to change the call. A runner initially called out can be subsequently ruled safe if the fielder putting the runner out drops the ball (on either a tag or force play), pulls his foot off the base , or otherwise illegally obstructs a runner from reaching a base that he otherwise would have reached safely.

Batting and base running Strategy

The goal of each batter is to become a base runner himself or to help move other base runners along. Batters attempt to "read" pitchers through pre-game preparation by studying the tendencies of pitchers and by talking to other batters that previously faced the pitcher. While batting, batters attempt to "read" pitches by looking for clues that the pitcher or catcher reveal. These clues include movements of the pitcher's arms, shoulders, body, etc., or the positioning of the catcher's feet and glove. Batters can attempt to "read" the spin of a ball early in the pitch to anticipate its trajectory. Batters also remain keenly aware of the count during their at bat. The count is considered to be in the batter's favor when there are more balls than strikes .This puts pressure on the pitcher to throw a strike to avoid a walk so the batter is more likely to get an easier pitch to hit and can look for a particular pitch in a particular zone or take a riskier or bigger swing. The count is considered to be in the pitcher's favor when there are fewer balls than strikes. This gives the pitcher more freedom to try enticing the batter to swing at a pitch outside the strike zone or throwing a pitch that is harder to control but that is also harder to hit. Thus the batter will take a more protective swing. A major strategy in batting at competitive levels of baseball is patient hitting. An example of patient hitting is when a batter has a zero strike count the batter will almost always look for his perfect pitch. One strike hitting is very similar to no strike hitting and the batter usually is still looking for a good pitch to hit. Two strike hitting; the strategy is changed where the batter will protect the plate by fouling off pitches until the batter is able to find a pitch to hit. This style of hitting allows the hitter to look for a good pitch to hit, and makes the pitcher throw more pitches so that he will tire out faster. This is critical if the batting team is facing a very skilled pitcher who, if allowed to, will take over the game with his ability to get batters to do what he wants them to do.

In general, base running is a tactical part of the game requiring good judgment by runners to assess the risk in attempting to advance. During tag plays, a good slide can affect the outcome of the play. Managers will sometimes simultaneously send a runner and require the batter to swing in an attempt to advance runners. On a hit-and-run play the batter will often try to hit to the opposite field. Hitting to the opposite field will likely find an opening in the infield vacated by the fielder covering second base. This is because coverage of second base against a steal is best achieved by whichever fielder is closer to second base, the shortstop or the second baseman; and such positioning is aimed at defending against the natural tendency of the hitter. A batter can also attempt to move a base runner forward by "sacrificing" his at-bat. This can be done by bunting the ball, hitting a fly ball far enough in the air that a base runner can advance after the catch, or simply making contact with the ball on a hit-and-run play.

During the course of play many offensive and defensive players run close to each other, and during tag plays, the defensive player must touch the offensive player. Although baseball is considered a non-contact sport, a runner may be allowed to make potentially dangerous contact with a fielder as part of an attempt to reach base, unless that fielder is fielding a batted ball. A good slide is often more advantageous than such contact, and "malicious" contact by runners is typically prohibited as offensive interference. The most common occurrence of contact of this nature is at home plate between the runner and the catcher, as the catcher is well padded and locked into position that completely blocks home plate from the runner, and the runner will often try to knock the ball out of the catcher's hand by running him over. Since the catcher is seen as the last line of defense, it seems natural that the more physical play happens here.

INNINGS AND DETERMINE A WINNER

An inning consists of each team having one turn in the field and one turn to hit, with the visiting team batting before the home team. A standard game lasts nine innings, although some leagues play fewer. Most high school games last seven innings, and Little League has six innings. A single game between two teams during NCAA competition is nine innings. A doubleheader in NCAA competition may be two seven inning games, two nine inning games, or one nine inning game and one seven inning game between the same teams. The team with the most runs at the end of the game wins. If the home team is ahead when the middle of the last inning is reached, it is declared the winner, and the last half-inning is not played. If the home team is trailing or tied in the last scheduled inning and they score to take the lead, the game ends as soon as the winning run touches home plate; however, if the last batter hits a home run to win the game, he and any runners on base are all permitted to score.

If both teams have scored the same number of runs at the end of a regular-length game, a tie is avoided by the addition of extra innings. As many innings as necessary are played until one team has the lead at the end of an inning. Thus, the home team always has a chance to respond if the visiting team scores in the top half of the inning; this gives the home team a small tactical advantage. In theory, a baseball game could go on forever; in practice, however, they eventually end. In addition to that rule, a game might theoretically end if both the home and away team were to run out of players to substitute.

In Major League Baseball, games end with tie scores only in rare cases when conditions make it impossible to continue play. A tie game does not count as a game in the standings - a 2008 rule change made all tie games suspended unless and until not needed for the sake of determining playoff teams, and no longer replayed; however, though undecided, and not factored in the championship standings and the playoff reckoning, a tie game goes on the record and player and team statistics from are counted. Inclement weather may also shorten games, but at least five innings must be played for the game to be considered official; four-and-a-half innings are enough if the home team is ahead. Previously, curfews and the absence of adequate lighting caused more ties and shortened games - now, games interrupted from ending in such circumstances are, at least initially, suspended. Also, with more modern playing surfaces better able to handle light rains, the process for calling or shortening a game due to weather has changed; it is more common than in the past to delay a game as much as two hours before a cancellation; also, a delay usually does not occur anymore until the rain is moderate-heavy and/or there is standing water on some part of the playing field.

In Japan's Nippon Professional Baseball, if the score remains tied after nine innings, up to three extra innings may be played before the game is called a tie. Some youth or amateur leagues will end a game early if one team is ahead by ten or more runs, a practice officially known as the "runs a head rule". Rarely, a game can also be won or lost by forfeit.

There is a short break between each half-inning during which the new defensive team takes the field and the pitcher warms up. An existing pitcher is permitted five warm-up pitches and a new pitcher is permitted eight warm-up pitches. The starting pitcher is permitted eight warm-up pitches to begin the game. Traditionally, the break between the top half and the bottom half of the seventh inning is known as the seventh-inning stretch. During the "stretch," fans in the United States often sing the chorus of Take Me out to the Ball Game. However, since the September 11, 2001 attacks, God Bless America has often been added to it, especially at games in New York City and Washington D.C, as well as during the All-Star Game and the postseason. In Baltimore it has been a tradition since the 1970s and is a tradition in Atlanta to play "Thank God I'm A Country Boy" after "Take Me out to the Ballgame" during the seventh inning stretch. At Boston's Fenway Park, a tradition has brought the singing of Sweet Caroline in the middle of the eighth inning.

An inning consists of each team having one turn in the field and one turn to hit, with the visiting team batting before the home team. A standard game lasts nine innings, although some leagues play fewer. Most high school games last seven innings, and Little League has six innings. A single game between two teams during NCAA competition is nine innings. A doubleheader in NCAA competition may be two seven inning games, two nine inning games, or one nine inning game and one seven inning game between the same teams. The team with the most runs at the end of the game wins. If the home team is ahead when the middle of the last inning is reached, it is declared the winner, and the last half-inning is not played. If the home team is trailing or tied in the last scheduled inning and they score to take the lead, the game ends as soon as the winning run touches home plate; however, if the last batter hits a home run to win the game, he and any runners on base are all permitted to score. If both teams have scored the same number of runs at the end of a regular-length game, a tie is avoided by the addition of extra innings. As many innings as necessary are played until one team has the lead at the end of an inning. Thus, the home team always has a chance to respond if the visiting team scores in the top half of the inning; this gives the home team a small tactical advantage.

In Major League Baseball, games end with tie scores only in rare cases when conditions make it impossible to continue play. A tie game does not count as a game in the standings - a 2008 rule change made all tie games suspended unless and until not needed for the sake of determining playoff teams, and no longer replayed; however, though undecided, and not factored in the championship standings and the playoff reckoning, a tie game goes on the record and player and team statistics from are counted. Inclement weather may also shorten games, but at least five innings must be played for the game to be considered official; four-and-a-half innings are enough if the home team is ahead. Previously, curfews and the absence of adequate lighting caused more ties and shortened games - now, games interrupted from ending in such circumstances are, at least initially, suspended. Also, with more modern playing surfaces better able to handle light rains, the process for calling or shortening a game due to weather has changed; it is more common than in the past to delay a game as much as two hours before a cancellation; also, a delay usually does not occur anymore until the rain is moderate-heavy and/or there is standing water on some part of the playing field.

In Japan's Nippon Professional Baseball, if the score remains tied after nine innings, up to three extra innings may be played before the game is called a tie. Some youth or amateur leagues will end a game early if one team is ahead by ten or more runs, a practice officially known as the "runs ahead rule". Rarely, a game can also be won or lost by forfeit.

There is a short break between each half-inning during which the new defensive team takes the field and the pitcher warms up. An existing pitcher is permitted five warm-up pitches and a new pitcher is permitted eight warm-up pitches. The starting pitcher is permitted eight warm-up pitches to begin the game. Traditionally, the break between the top half and the bottom half of the seventh inning is known as the seventh-inning stretch.

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