GOLF RULES

RULES AND REGULATIONS

There are strict regulations regarding the amateur status of golfers. Essentially, anybody who has ever received payment or compensation for giving instruction, or played golf for money is not considered an amateur and may not participate in competitions limited solely to amateurs. However, amateur golfers may receive expenses which comply with strict guidelines and they may accept non-cash prizes within the limits established by the Rules of Amateur Status.

In addition to the officially printed rules, golfers also abide by a set of guidelines called golf etiquette. Etiquette guidelines cover matters such as safety, fairness, pace of play, and a player's obligation to contribute to the care of the course. Though there are no penalties for breach of etiquette rules, players generally follow the rules of golf etiquette in an effort to improve everyone's playing experience.

PENALTIES

Penalties are incurred in certain situations. They are counted towards a player's score as if there were extra swing at the ball. Strokes are added for rule infractions or for hitting one's ball into an unplayable situation.

A lost ball or a ball hit out of bounds result in a penalty of one stroke and distance. A one-stroke penalty is assessed if a player's equipment causes the ball to move or the removal of a loose impediment causes the ball to move. If a golfer makes a stroke at the wrong ball (Rule 19–2) or hits a fellow golfer's ball with a putt, the player incurs a two-stroke penalty. Most rule infractions lead to stroke penalties but also can lead to disqualification. Disqualification could be from cheating, signing for a lower score, or from rule infractions that lead to improper play.

EQUIPMENT

Starting a game

Golf clubs are used to hit the golf ball. Each club is composed of a shaft with a lance on the top end and a club head on the bottom. Long clubs, which have a lower amount of degreed loft, are those meant to propel the ball a comparatively longer distance, and short clubs a higher degree of loft and a comparatively shorter distance. Typically, the actual physical length of each club is longer or shorter, depending on the distance the club is intended to propel the ball.

Golf balls are spherical, usually white, and minutely pock-marked by dimples that decrease aerodynamic drag by increasing air turbulence around the ball in motion, which delays "boundary layer" separation and reduces the drag-inducing "wake" behind the ball, thereby allowing the ball to fly farther.

A tee is allowed only for the first stroke on each hole, unless the player must hit a provisional tee shot or replay his or her first shot from the tee.

Many golfers wear golf shoes with metal or plastic spikes designed to increase traction, thus allowing for longer and more accurate shots. A golf bag is used to transport golf clubs and the player's other or personal equipment. Golf bags have several pockets designed for carrying equipment and supplies such as tees, balls, and gloves. Golf bags can be carried, pulled on a trolley or harnessed to a motorized golf cart during play. Golf bags have both a hand strap and shoulder strap for carrying, and sometimes have retractable legs that allow the bag to stand upright when at rest.

Golf

Stroke Meachanics

Golfers start with the non-dominant side of the body facing the target. At address the body and club are positioned parallel to the target line. The feet are commonly shoulder-width apart for middle irons and putters, narrower for short irons and wider for long irons and woods. The ball is positioned in the centre of the player's stance for short irons and putters, more to the front for middle irons and even more for long irons and woods. The golfer chooses a golf club, grip, and stroke appropriate to the distance.

The "drive" or "full swing" is used on the teeing ground and fairway, typically with a wood or long iron, to produce the maximum distance capable with the club.

The "approach" or "3/4 swing" is used in medium- and long-distance situations where an exact distance is preferable to maximum possible distance, such as to place the ball on the green or "lay up" in front of a hazard.

The "chip" or "half-swing" is used for relatively short-distance shots near the green, with high-lofted irons and wedges. The goal of the chip is to land the ball safely on the green, allowing it to roll out towards the hole. It can also be used from other places to accurately position the ball into a more advantageous lie.

The "putt" is used in short-distance shots on or near the green, typically made with the eponymous "putter", although similar strokes can be made with medium to high-numbered irons to carry a short distance in the air and then roll. The goal of the putt is to put the ball in the hole, although a long-distance putt may be called a "lag" and is made with the primary intention of simply closing distance to the hole or otherwise placing the ball advantageously.

Having chosen a club and stroke to produce the desired distance, the player addresses the ball by taking their stance to the side of it an grounding the club behind the ball. The golfer then takes their backswing, rotating the club, their arms and their upper body away from the ball, and then begins their swing, bringing the club head back down and around to hit the ball. A proper golf swing is a complex combination of motions, and slight variations in posture or positioning can make a great deal of difference in how well the ball is hit and how straight it travels. The general goal of a player making a full swing is to propel the club head as fast as possible while maintaining a single "plane" of motion of the club and club head, to send the club head into the ball along the desired path of travel and with the club head also pointing that direction.

Accuracy and consistency is typically stressed over pure distance. A player with a straight drive that only travels 220 yards will nevertheless be able to accurately place the ball into a favorable lie on the fairway, and can make up for the lesser distance of any given club by simply using more club on their tee shot or on subsequent fairway and approach shots. However, a golfer with a drive that may go 280 yards but often doesn't fly straight will be less able to position their ball advantageously; the ball may "hook", "pull", "draw", "fade", "push" or "slice" off the intended line and land out of bounds or in the rough or hazards, and thus the player will require many more strokes to hole out.

SCORING AND HANDICAPPING

Par

A hole is classified by its par, meaning the number of strokes a skilled golfer should require to complete play of the hole. Par always includes a stroke for the tee shot and two putts, so the minimum par of any hole is 3, but pars of 4 and 5 strokes are common, and a few courses feature par-6 and even par-7 holes. Strokes other than the tee shot and putts are expected to be made from the fairway; for example, a skilled golfer expects to reach the green on a par-4 hole in two strokes—one from the tee (the 'drive') and another, second, stroke to the green (the 'approach')—and then roll the ball into the hole in two putts for par. Putting the ball on the green with two strokes remaining for putts is called making "green in regulation" or GIR.

The primary factor for classifying the par of a relatively straight, hazard-free hole is the distance from the tee to the green. A typical par-3 hole is less than 250 yards (225 m) in length, with a par-4 hole ranging between 251 and 475 yards (225–434 m), and a par-5 hole being longer than 475 yards (435 m). The rare par-6s can stretch well over 650 yards (595 m).

These distances are based on the typical scratch golfer's drive distance of between 240-280 yards; a green further than the average player's drive will require additional shots from the fairway. However, other considerations must be taken into account; the key question is "how many strokes would a scratch golfer take to make the green by playing along the fairway?". The grade of the land from the tee to the hole might increase or decrease the carry and rolling distance of shots as measured linearly along the ground.

Sharp turns or hazards may require golfers to "lay up" on the fairway in order to change direction or hit over the hazard with their next shot. These design considerations will affect how even a scratch golfer would play the hole, irrespective of total distance from tee to green, and must be included in a determination of par. However, a par score never includes "expected" penalty strokes, as a scratch player is never "expected" to hit a ball into a water hazard or other unplayable situation. So, the placement of hazards only affect par when considering how a scratch golfer would avoid them.

Eighteen-hole courses typically total to an overall par score of 72 for a complete round; this would be four par-3, ten par-4, and four par-5 holes, though other combinations exist and are not less worthy than courses of par-72. Many major championships are contested on courses playing to a par of 70, 71, or 72 . Additionally, in some countries, courses are classified according to their play difficulty, which may be used to calculate a golfer's playing handicap for a given course. Two par-72 courses may have different difficulties; the more difficult course will typically have distances in the upper end of each par rating, more hazards, narrower or "shallower" fairways, hillier or more uneven terrain, etc. which all make the course harder to play even when the basic par score determinants are the same.

Scoring

In every form of play, the goal is to play as few strokes per round as possible. A golfer's score is usually expressed as the difference between the player's number of strokes and the par score. A hole in one occurs when a golfer sinks his ball into the cup with his first stroke from the tee. Common scores for a hole also have specific terms.

-3 Albatross or Double Eagle three strokes under par
-2 Eagle two strokes under par
-1 Birdie one stroke under par
E Par equal to par
+1 Bogey one stroke over par
+2 Double bogey two strokes over par
+3 Triple bogey three strokes over par

BASIC FORMS OF GOLF PLAY

Match play

In match play, two players (or two teams) play each hole as a separate contest against each other. The party with the lower score wins that hole, or if the scores of both players and teams are equal the hole is 'halved' (or tied). The game is won by the party that wins more holes than the other. In the case that one team or player has taken a lead that cannot be overcome in the number of holes remaining to be played, the match is deemed to be won by the party in the lead, and the remainder of the holes is not played.

For example, if one party already has a lead of six holes, and only five holes remain to be played on the course, the match is over and the winning party is deemed to have won "6 & 5". At any given point, if the lead is equal to the number of holes remaining, the party leading the match is said to be 'dormice', and the match is continued until the party increases the lead by one hole or ties any of the remaining holes, thereby winning the match, or until the match ends in a tie with the lead player's opponent winning all remaining holes. When the game is tied after the predetermined number of holes have been played, it may be continued until one side takes a one-hole lead.

Stroke play

In stroke play, the score achieved for each and every hole of the round or tournament is added to produce the total score, and the player with the lowest score wins. Stroke play is the game most commonly played by professional golfers. If there is a tie after the regulation number of holes in a professional tournament, a playoff takes place between all tied players. Playoffs are either sudden death or employ a pre-determined number of holes, anywhere from three to a full 18. In sudden death, a player who scores lower on a hole than all of his opponents wins the match. If at least two players remain tied after such a playoff using a pre-determined number of holes, then play continues in sudden death format, where the first player to win a hole wins the tournament.