TENNIS

EQUIPMENTS

Part of the appeal of tennis stems from the simplicity of equipment required for play. Beginners need only a racket and balls.

tennis

RACKETS

The components of a tennis racket include a handle, known as the grip, connected to a neck which joins a roughly elliptical frame that holds a matrix of tightly pulled strings. For the first 100 years of the modern game, rackets were of wood and of standard size, and strings were of animal gut. Laminated wood construction yielded more strength in rackets used through most of the 20th century until first metal and then composites of carbon graphite, ceramics, and lighter metals such as titanium were introduced. These stronger materials enabled the production of oversized rackets that yielded yet more power. Meanwhile technology led to the use of synthetic strings that match the feel of gut yet with added durability.

The hitting area, composed of the strings, must be flat and generally uniform. The frame of the hitting area may not be more than 29 inches in length and 12.5 inches in width. The entire rackets must be of a fixed shape, size, weight, and weight distribution. There may not be any energy source built into the rackets. The rackets must not provide any kind of communication, instruction or advice to the player during the match.

BALLS

Tennis balls are of hollow rubber with a felt coating. Traditionally white, the predominant color was gradually changed to Optic Yellow in the latter part of the 20th century to allow for improved visibility. Tennis balls must conform to certain criteria for size, weight, deformation, and bounce criteria to be approved for regulation play. The International Tennis Federation (ITF) defines the official diameter as 65.41-68.58 mm. Balls must weigh between 56.0 g and 59.4 g.

Tennis Ball

MISCELLANEOUS

Advanced players improve their performance through a number of accoutrements. Vibration dampers may be interlaced in the proximal part of the string array for improved feel. Racket handles may be customized with absorbent or rubber-like materials to improve the players' grip. Players often use sweat bands on their wrists to keep their hands dry as well. Finally, although the game can be played in a variety of shoes, specialized tennis shoes have wide, flat soles for stability and a built-up front structure to avoid excess wear.

CORT

Tennis is played on a rectangular, flat surface, usually grass, clay, a hard-court of concrete and blacktop and occasionally carpet. The court is 78 feet (23.77 m) long, and 27 feet (8.23 m) wide for singles matches and 36 ft (10.97 m) for doubles matches. Additional clear space around the court is required in order for players to reach overrun balls. A net is stretched across the full width of the court, parallel with the baselines, dividing it into two equal ends. The net is 3 feet 6 inches (1.07 m) high at the posts and 3 feet (91.4 cm) high in the center.

The modern tennis court owes its design to Major Walter Clopton Wingfield who, in 1873, patented a court much the same as the current one for his stické tennis (sphairistike). This template was modified in 1875 to the court design that exists today, with markings similar to Wingfield's version, but with the hourglass shape of his court changed to a rectangle.

LINES

The lines that delineate the width of the court are called the baseline and the service line. The short mark in the center of each baseline is referred to as either the hash mark or the center mark. The outermost lines that make up the length are called the doubles sidelines. These are the boundaries used when doubles is being played. The lines to the inside of the doubles sidelines are the singles sidelines and are used as boundaries in singles play.

The area between a doubles sideline and the nearest singles sideline is called the doubles alley, which is considered playable in doubles play. The line that runs across the center of a player's side of the court is called the service line because the serve must be delivered into the area between the service line and the net on the receiving side. Despite its name, this is not where a player legally stands when making a serve.

The line dividing the service line in two is called the center line or center service line. The boxes this center line creates are called the service boxes; depending on a player's position, he or she will have to hit the ball into one of these when serving. A ball is out only if none of it has hit the line or the area inside the lines upon its first bounce. All the lines are required to be between 1 and 2 inches (51 mm) in width. The baseline can be up to 4 inches (100 mm) wide.

PLAY OF A SINGLE POINT

The players start on opposite sides of the net. One player is designated the server, and the opposing player is the receiver. The choice to be server or receiver in the first game and the choice of ends is decided by a toss before the warm-up starts. Service alternates game by game between the two players. For each point, the server starts behind the baseline, between the center mark and the sideline. The receiver may start anywhere on their side of the net. When the receiver is ready, the server will serve, although the receiver must play to the pace of the server.

In a legal service, the ball travels over the net and into the diagonally opposite service box. If the ball hits the net but lands in the service box, this is a let or net service, which is void, and the server retakes that serve. The player can serve any number of let services in a point and they are always treated as voids and not as faults. A fault is a serve that falls long or wide of the service box, or does not clear the net. There is also a "foot fault", which occurs when a player's foot touches the baseline or an extension of the center mark before the ball is hit. If the second service is also a fault, the server double faults, and the receiver wins the point. However, if the serve is in, it is considered a legal service.

A legal service starts a rally, in which the players alternate hitting the ball across the net. A legal return consists of the player or team hitting the ball before it has bounced twice or hit any fixtures except the net, provided that it still falls in the server's court. A player or team cannot hit the ball twice in a row. The ball must travel past the net into the other players' court. A ball that hits the net during a rally is still considered a legal return. The first player or team to fail to make a legal return loses the point. The server then moves to the other side of the service line at the start of a new point.

SCORING

The outcome of a tennis match is determined through a best of three or five sets system. Recreational players may agree to play any number of sets, depending upon time availability or stamina. On the professional circuit, men play best-of-five-set match's at all four Grand Slam tournaments, Davis Cup, and the final of the Olympic Games and best-of-three-set matches at all other tournaments, while women play best-of-three-set matches at all tournaments. The first player to win two sets in a best-of-three, or three sets in a best-of-five, wins the match. A set consists of games, and games, in turn, consist of points.

SET

A set consists of a sequence of games played with service irregular between games, ending when the count of games won meets certain criteria. Typically, a player wins a set by winning at least six games and at least two games more than the opponent. If one player has won six games and the opponent five, an additional game is played. If the leading player wins that game, the player wins the set 7–5. If the trailing player wins the game, a tie-break is played. A tie-break, played under a separate set of rules, allows one player to win one more game and thus the set, to give a final set score of 7–6. Only in the final sets of matches at the Australian Open, the French Open, Wimbledon, the Olympic Games, Davis Cup, and Fed Cup are tie-breaks not played. In these cases, sets are played indefinitely until one player has a two-game lead.

GAME AND GAMEPOINT

GAME

A game consists of a sequence of points played with the same player serving. A game is won by the first player to have won at least four points in total and at least two points more than the opponent. The running score of each game is described in a manner peculiar to tennis: scores from zero to three points are described as "fifteen", "thirty", and "forty" respectively. If at least three points have been scored by each player, making the player's scores equal at forty apiece, the score is not called out as "forty-forty", but rather as "deuce". If at least three points have been scored by each side and a player has one more point than his opponent, the score of the game is "advantage" for the player in the lead. During informal games, "advantage" can also be called "ad in" or "van in" when the serving player is ahead, and "ad out" or "van out" when the receiving player is ahead.

GAMEPOINT

A game point occurs in tennis whenever the player who is in the lead in the game needs only one more point to win the game. The terminology is extended to sets , matches, and even championships. For example, if the player who is serving has a score of 40-love, the player has a triple game point as the player has three consecutive chances to win the game. Game points, set points, and match points are not part of official scoring and are not announced by the chair umpire in tournament play.

BREAKPOINT

A break point occurs if the receiver, not the server, has a chance to win the game with the next point. Break points are of particular importance because serving is generally considered advantageous, with the server being expected to win games in which they are serving. A receiver who has one, two or three consecutive chances to win the game has break point, double break point or triple break point, respectively. If the receiver does, in fact, win their break point, the game is awarded to the receiver, and the receiver is said to have converted their break point. If the receiver fails to win their break point it is called a failure to convert. Winning break points, and thus the game, is also referred to as breaking serve, as the receiver has disrupted, or broken the natural advantage of the server. If in the following game the previous server also wins a break point, it is often referred to as breaking back.

OFFICIALS

In most professional play and some amateur competition, there is an officiating head judge or chair umpire, who sits in a raised chair to one side of the court. The umpire has absolute authority to make factual determinations. The umpire may be assisted by line judges, who determine whether the ball has landed within the required part of the court and who also call foot faults. There also may be a net judge who determines whether the ball has touched the net during service. The umpire has the right to overrule a line judge or a net judge if the umpire is sure that a clear mistake has been made.

In some tournaments, line judges who would be calling the serve were assisted by electronic sensors that beeped to indicate the serve was out. This system was called Cyclops.Cyclops has since largely been replaced by the Hawk-Eye system. In professional tournaments using this system, players are allowed three unsuccessful appeals per set, plus one additional appeal in the tie-break to challenge close line calls by means of an electronic review.

The referee, who is usually located off the court, is the final authority on tennis rules. When called to the court by a player or team captain, the referee may overrule the umpire's decision if the tennis rules were violated but may not change the umpire's decision on a question of fact. If, however, the referee is on the court during play, the referee may overrule the umpire's decision.

Match play

A tennis match is intended to be continuous. Because stamina is a relevant factor, arbitrary delays are not permitted. In most cases, service is required to occur no more than 20 seconds after the end of the previous point. This is increased to 90 seconds when the players change ends, and a 2-minute break is permitted between sets. Other than this, breaks are permitted only when forced by events beyond the players' control, such as rain, damaged footwear, damaged racket, or the need to retrieve an errant ball. Should a player be determined to be stalling repeatedly, the chair umpire may initially give a warning followed by subsequent penalties of point, game, and default of the match for the player who is consistently taking longer than the allowed time limit.

In the event of a rain delay, darkness or other external conditions halting play, the match is resumed at a later time, with the same score as at the time of the delay, and the players at the same end of the court when rain halted play, or at the same position if play is resumed on a different court.

Balls wear out quickly in serious play and, therefore, in ATP and WTA tournaments, they are changed after every nine games with the first change occurring after only seven games, because the first set of balls is also used for the pre-match warm-up. As a courtesy to the receiver, the server will often signal to the receiver before the first serve of the game in which new balls are used as a reminder that they are using new balls. However, in ITF tournaments like Fed Cup, the balls are changed in a 9–11 style. Continuity of the balls' condition is considered part of the game, so if a re-warm-up is required after an extended break in play, then the re-warm-up is done using a separate set of balls, and use of the match balls is resumed only when play resumes.

Shots

A competent tennis player has eight basic shots in his or her repertoire: the serve, forehand, backhand, volley, half-volley, overhead smash, drop shot, and lob.

Grip

A grip is a way of holding the racket in order to hit shots during a match. The grip affects the angle of the racket face when it hits the ball and influences the pace, spin, and placement of the shot. Players use various grips during play, including the Continental.

Serve

A serve in tennis is a shot to start a point. The serve is initiated by tossing the ball into the air and hitting it into the diagonally opposite service box without touching the net. The serve may be hit under- or overhand although underhand serving remains a rarity. If the ball hits the net on the first serve and bounces over into the correct diagonal box then it is called a let and the server gets two more additional serves to get it in. If the server misses his or her first serve and gets a let on the second serve, then they get one more try to get the serve in the box.

Forehand

For a right-handed player, the forehand is a stroke that begins on the right side of the body, continues across the body as contact is made with the ball, and ends on the left side of the body.

Backhand

For right-handed players, the backhand is a stroke that begins on the left side of their body, continues across their body as contact is made with the ball, and ends on the right side of their body. It can be executed with either one hand or with both and is generally considered more difficult to master than the forehand. Two hands give the player more control, while one hand can generate a slice shot, applying backspin on the ball to produce a low trajectory bounce. Reach is also limited with the two-handed shot.

Other shots

A volley is a shot returned to the opponent in mid-air before the ball bounces, generally performed near the net, and is usually made with a stiff-wristed punching motion to hit the ball into an open area of the opponent's court. The half volley is made by hitting the ball on the rise just after it has bounced, once again generally in the vicinity of the net. The swinging volley is hit out of the air as the player approaches the net. It is an offensive shot used to take preparation time away from the opponent, as it returns the ball into the opponent's court much faster than a standard volley. From a poor defensive position on the baseline, the lob can be used as either an offensive or defensive weapon, hitting the ball high and deep into the opponent's court to either enable the lobber to get into better defensive position or to win the point outright by hitting it over the opponent's head.

If the lob is not hit deeply enough into the other court, however, an opponent near the net may then hit an overhead smash, a hard, serve-like shot, to try to end the point. Finally, if an opponent is deep in his court, a player may suddenly employ an unexpected drop shot, by softly tapping the ball just over the net so that the opponent is unable to run in fast enough to retrieve it. Advanced players will often apply back spin to a drop shot, causing the ball to "skid" upon landing and bounce sideways, with less forward momentum toward their opponent, or even backwards towards the net, thus making it even more difficult to return.